![]() ![]() Even more peculiar is the soccer ball to “kick” for 2000 points, then there are various points gates and, of course, the TIME gate which grants two precious extra seconds to the player. The flags are the first obvious collectible, scattered everywhere in the tracks: collecting all the different colors in the order suggested by the interface grants 1000 bonus points. It’s arcade racing at its most basic, sure, but it mixes in quite a lot of mechanics typical of the platforming genre: the buggy can jump (thanks to wooden sticks on the track), go on two wheels and collect items for high score records. Each tracks differs in difficulty, from the easiest one, a simple oval track that loops, to more challenging ones like southern jungles and beaches or nordic mountain scenarios. ![]() ![]() The player controls a buggy on five different circuits – distinguished by generic names – with the goal of finishing the race before the time runs out. How did the Thomases manage such a great conversion? Well, by making it exciting to play, first and foremost. The Commodore 64 was far from being the ideal machine to develop behind view racing games, as even decent arcade ports like Out Run and Enduro Racer seemed to prove time and time again.īut Buggy Boy seems to prove this apparent rule wrong, by running incredibly smoothly, among with being playable and colorful. Buggy Boy (or Speedy Buggy in the US) manages to somehow bring all the excitement of the arcade original to the home computer, intact. The Commodore 64 conversion came later, in 1988, developed by the Thomas brothers, the two behind the Pendragon series. The original 1985 Tatsumi arcade is notorious for its original cockpit arcade cabinet featuring a unique three screens setup (a later version with a single screen was also released, Buggy Boy Junior). ![]()
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